>#include

using namespace std;

//Global
int a = 20;

void foo()
try {
throw a;
}
catch(int &x)
{
// You can’t modify value of “a”
x = 10;
}

int main()
{
foo();
cout<<"A="<<a;
}

A=20 !!!!
When you write “throw a”, an invisible, phantom exception object gets created. You pass reference to that object and hence any change made to original object have no effect.

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